To install download/extract the console-tv-bezels zip/folder into the RetroArch 'overlays' folder the folder contains images and. Right now there are only 2 overlays with plans for more starting with the Nintendo consoles/handhelds. SUPER FX OVERCLOCK sen-s_superfx_overclockĮnhancement. ⇒ Before NMI Before NMI, After NMI After NMI. Prefer “Before NMI”, change to After NMI only if needed by the game. ⇒ None None, Low Low, Medium Medium, High High, Very High Very High. OVERCLOCK (UNSTABLE) sen-s_overclockĮnhancement. ⇒ Game Boy Game Boy, Game Boy Color Game Boy Color, Super Game Boy Super Game Boy.Įmulate the Super Game Boy 2 for SGB. Improves sound quality.Ĭhange behaviour when emulating GB games. Swap from SNES' guassian interpolation to cubic. HIGH-RES BLENDING sen-s_blend_high_resīlur high-res mode, allowing for better transparency effects.ĬUBIC AUDIO INTERPOLATION sen-s_cubic_interpolationĮnhancement. ⇒ Disabled disabled, Composite (Blargg) Composite (Blargg), S-Video (Blargg) S-Video (Blargg), RGB (Blargg) RGB (Blargg), Monochrome (Blargg) Monochrome (Blargg). Retroarch is a frontend for different Libretro cores. Settings that apply to all systems this core supportsīLARGG NTSC FILTER sen-s_ntsc_filter 6) Now turn the SNES off, wait a moment, then turn it back on without holding reset. 5) And when youre done, hit the Sync button bottom right. Write themes for batocera-emulationstation SNES Mini crashes if you have that many) 4) From now on, simply use the Add Games button, pick your SNES ROM, fill out the details, assign some box art.Redirect upgrades from any board to my own builds.Latency reduction and optimizing performance.Raspberry Pi: Add power buttons/switches.Sync files across multiple devices (Syncthing).PCman built-in file manager (for Xorg-powered devices).I personally prefer the 4:3 aspect ratio, so those backgrounds definitely got more of my attention than the pixel perfect ones still both should work. You'll have to edit the options file and add whichever hue/saturation/luminance options you desire. Also, the mask/options files are there in case you want to enable color changing backgrounds, but none of them are enabled. The files have all been compressed using PNGQuant, the total size on your SNES should be about 33MB for all of them. I'm using the "galaxy" background for Gradius III and R-Type 3. Here are the credits for the fan art I could trace back to its authors: I tried to use official art wherever it was available in a suitable resolution, but some digital/fan art was too good to pass up. SNES Mini Classic Hacking More games, more borders, more gooder. Special thanks goes out to /u/DarkMime64 and /u/The007JiM for most of those. There are some custom borders here created by other users, all prefaced with a number or 'xx'. If someone out there wants to write a script to make this easier then great, but I'm not planning to do that. Instructions on how to use custom borders for each game are here, courtesy of /u/Stahn07: Teenage Mutant Ninja Turtles IV: Turtles in Time Super Street Fighter II: The New Challengers WUP-JCGE-PCM.ips : Use if you want to use PCM audio. WUP-JCGE-SPC.ips : Use if you want to use normal SNES audio. Super Mario RPG: Legend of the Seven Stars Then drag the SFA2 ROM file on top of the 'makesfrompcm.bat' file in that folder, which will run a script and create the. I'm sure many of these are popular, so please feel free to use these for yourself also!ĭonkey Kong Country 2: Diddy's Kong Questĭonkey Kong Country 3: Dixie's Double Trouble! I decided I'd spend the time to collect and create custom borders so that I could have unique borders for almost all 94 of the games I have on my SNES Classic.
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